playfab pricing. The column to look at is the On-Demand Windows server instances. playfab pricing

 
 The column to look at is the On-Demand Windows server instancesplayfab pricing  An open forum for users of PlayFab to get answers to questions and to provide feedback on features and add-ons they'd like to see

Data & Analytics. An open forum for users of PlayFab to get answers to questions and to provide feedback on features and add-ons they'd like to see. Besides, as Frequently Asked Questions about PlayFab Pricing says, paid tiers can track your estimated usage in the Game Manager billing summary page. I'm quite a newbie and not clearly understand, how the playfab pricing works. (Otherwise we would be using GameLift, but it's handier to do it directly via PlayFab) My actual question: Which servers should we be looking for? I really cannot see the forest behind the trees. Once you reach that meter. Whether you're building the next great collectible card game, multiplayer shooter, or VR experience, you're in great company. PlayFab offers flexible plans for game developers to host and manage their titles, events, data, profiles, insights and more. (I am currently on the free plan) Our game is designed to have 3000 users logged in at the same time upon release. Considering Standard plan subscription is similar to Indie plan, I don’t think there will be major difference if the game has comparatively stable MAU. An open forum for users of PlayFab to get answers to questions and to provide feedback on features and add-ons they'd like to see. Learn More. Our players can update the custom data for their item instances when they mod them. Actually, yes, if you use the delete API call to remove inactive accounts, that does bring the total number of player accounts down. A competitor can attack login multiple fake accounts to make multiple Login Api calls which can lead to large costs if charged. However, it appears the limits have changed somewhat. PlayFab Free Tier Billing Summary Bug. An open forum for users of PlayFab to get answers to questions and to provide feedback on features and add-ons they'd like to see. Save up to 72% on pay-as-you-go prices with 1-year or 3-year Reserved Virtual Machine Instances. To call this function. It enables you to make use of Party and Party Cognitive Services in your Unity game. I tried to install PlayFab SDK in PlayFab EdEx and also install the UnitySDK. This mode provides developers with the flexibility to connect a title to PlayFab without running up the bill. 1 per additional GB. Join our hosts, James Gwertzman and Crystin Cox, as they interview a variety of game development professionals in the industry. PlayFab is a backend-as-a-service for games. Start free. My question comes from step 2 since our PlayFab accounts are currently set up via the Microsoft 3rd party login. In the meantime, we suggest that you consider using an external database to implement these special items. 2. Since PlayStream is an integral part of the LiveOps core of PlayFab, that does mean that your title generates a PlayStream event for a player login, a purchase, etc. From a spoofing and tampering perspective, you probably wouldn't want them to anyway. Such backend services are cross-platform. Different support options are included in each account plan as determined by the tier of the account. Pricing, the $299/month professional tier – would that be $299/month min across all platforms, with the MAU across all platforms determining the actual monthly price? Yes, it would. Windows. Thank you, ~NMy MAU is 8 and Playfab trying to charge me 99$ on Indie Tier, Just get notice that Playfab trying charge me 99$ in indie tier. The storage meter is determined by the total size of all content (both files and images). The cloud server solution doesnt look that bad. Playfab Multiplayer Pricing And Development. Get up and running quickly with enterprise level support. Brendan Vanous said on Thu, 14 May 2015 at 9:20 PM 2D versus 3D isn't really relevant - what's key to deciding if you need a custom game server is whether you have a need for a server which manages the game's world state in realtime, with a need. Playfab api call pricing - Playfab Community. After 100k players, you can update to $99 and pay as you go. I would assume you're looking for a BaaS product (Backend-as-a-Service). 33 per 1 million reads of your leaderboard. Communication with other developers and PlayFab Developer Success. In this article. PlayFab Services SDKs enable you to implement all of the PlayFab features not explicitly called out in one of our other SDKs, including LiveOps, economy, and data analytics. PlayFab powers over 5,000 games with 2. From looking at the pricing, it seems that none of this will be charged whatsoever as long as we are below 100k unique users. Is there a point at which a free application is forced to move into a paid tier or does service just become unavailable for some requests once certain limits are reached? 2. some say its free but after 1000 monthly active users you have to go for paid plan some say there is no limitPlayFab is charged based on the VM cores number with running time, and network costs. An open forum for users of PlayFab to get answers to questions and to provide feedback on features and add-ons they'd like to see. "PlayFabEnvironment": {. 2. 99?Hi, I have question about new pricing model. I've tried 1000 things, but all I get it errors. The consumption plan is veeery confusing with the number of executions and all but I am leaning towards of the premium. Yes. The meter includes content associated with items that haven't been published, and items that aren't visible via the public catalog. I have some questions about the PlayFab Party pricing. Additionally, the lack of a MAU limit on the free tier is accurate. The PlayFab suite remains free for titles with up to 100,000 users while still in development, with pay-as-you-go pricing applied to developers who surpass that player threshold. We just recently, about 2 weeks ago, noticed PlayFab had a new pricing system. 100k MAU with 100 leaderboards is cheaper than 10k MAU with 1000k leaderboards. And we recommend that you locally debug the server build before deploying it to the PlayFab MPS. PlayStream Events, does it mean that api call of playfab including cloud API? 2. An open forum for users of PlayFab to get answers to questions and to provide feedback on features and add-ons they'd like to see. Below are the PlayFab resources that are used to bill for server utilization: Virtual machine instance hours - The hours of virtual machine time that your game. Essential Tier Game Title showing Enterprise tier limits. Hey all, is there any update with the new pricing model, how this will affect (or will it affect) current CDN pricing/usage ($0. After your credit, move to pay as you go to keep building with the same free services. I'll be in a free basic tier unless my game got 1000 users. Essentials customers will be transitioned to the Free to Start Plan with their titles in Development Mode. ) It's worked quite well. I haven't looked at what it will cost as I scale up but I trust the pricing folks to be fair. 1. And for more information about. Select the Apply button. Hi Playfab, Are failed playfab login Api calls charged? (Wrong account, password, account doesn't exist. >>Also, Players will store about 200 differents values (nested or not). 1. Data Management. Hello PlayFab team, I have some questions about the new price. For Any Role. If a game is released using Playfab Basic Tier functionality only, and that game eventually has more than 1,000 registered players. A competitor can attack login multiple fake accounts to make multiple Login Api calls which can lead to large costs if charged. You may refer to PlayFab CloudScript using Azure Functions - PlayFab | Microsoft Learn to have more information about how to use AzureFunction. 3. Reserved Instance Pricing Greetings! I am creating a game in UnityEngine, with 1v1 matches, hosted server builds on playfab. PlayFab may change its fees and payment policies for the PlayFab Services at any time, but in the event of a fee increase, PlayFab will honor the previous pricing policy for you for at least thirty (30) days after notifying you of the fee increase. Hi. The APIs that read leaderboard/statistic will increase the Profile Read meters. We provide enterprise-level ticketed support and 24/7 emergency escalations. 00+ per year) including PlayFab Essentials, Multiplayer Servers, Insights, Party, User Generated Content and Pub Sub, we may be able to bill you through an Azure Enterprise Agreement (EA). Games that require Multiplayer Servers must purchase additional capacity through PlayFab's consumption pricing plan. Lets say 10k active players in the standard tier costs you $100 + $100 of metered events. Thanks Hello, I'm new to PlayFab and I have read plenty of information about pricing and limits, but I must ask for some further information. I see that we can do that via PlayFab, with auto-scaling for 10% extra on the original Amazon price. We just recently, about 2 weeks ago, noticed PlayFab had a new pricing system. 3. But i dont understand the payment method. h have a question about playfab pricing of lobby with the standard plan as i know this is the pricing for lobby (currect me if i'm wrong ): $0. To understand how this transition will impact your account, visit the Pricing Transition documentation page. For ex: Leaderboards count PlayFab: Free - 25 Indie/Pro - 300Galapagos is a server-side framework that can be used to develop multiplayer, Turn Based games for popular mobile platforms. Authentication; Automation; Multiplayer; Social; Party (Multiplayer infrastructure and cross-network gameplay). For example $0. You can find all the pricing for the different sizes of EC2 servers on the AWS EC2 pricing page. In general, PlayFab Commerce Service is more like a centralized back-end management platform. 2. Once a title reaches its development mode limits, it must be launched by upgrading to a paid plan. " " No, they will share the same resource and won't pay twice. For each of the three PlayFab plans, there are five different rates, depending on the size: Note Please contact us if you are planning on storing content larger than 100. Development mode is, as the name suggests, meant for titles currently in development. To make integration with PlayFab as seamless and efficient as possible, PlayFab offers a variety of support options ranging from online documentation to live conversations with PlayFab engineers. I have followed the documentations to set up Playfab Identification and connecting the player to steam account when they login. PlayFab powers over 5,000 games with 2. PlayFab user reviews from verified software and service customers. it seems there is pricing on gamelift but no on playfab. Runs on PlayFab. 5GB/RAM is 0. For Economy V2, you can refer to Catalog Pricing Meters to have more information about the Price. PlayFab may change its fees and payment policies for the PlayFab Services at any time, but in the event of a fee increase, PlayFab will honor the previous pricing policy for you for at least thirty (30) days after notifying you of the fee increase. The actual price may increase due to the external reasons such as floating exchange rates. $ 299 a month is a burden on a single person. Use multiple forms of built-in authentication to track players across devices. PlayFab brings together all the features you need, from leaderboards to virtual currency to user authentication to purchasing, all without needing to write a single line of code. I'm researching using PlayFab for my next few games. 5 GB is included in all pricing plans. The old system I know how limits on amount of data and currencies. How can I estimate my cost? If you're a new customer, start free in development mode , which lets you connect titles currently in development to PlayFab without running up the bill. ; You don’t need to manage server instances by yourself, PlayFab already got them covered, please check out this. Azure PlayFab Economy v2 documentation. An open forum for users of PlayFab to get answers to questions and to provide feedback on features and add-ons they'd like to see. Benefit from reliable shared technology that scales to handle even the largest games. I'll be in a free basic tier unless my game got 1000 users. Pricing; Search or jump to. We are looking at pricing on the Azure-based server hosting we have in beta right now, but you can be sure we'll be pricing that as low as we possibly can. MPS pricing. If your Title is in live mode, then you can refer to Pricing (playfab. This includes multiplayer networking, chat messages and data exchange, cross-talk, cross. VM Comparison Summary Essentials customers will be transitioned to the Free to Start Plan with their titles in Development Mode. PlayFabJames. Pricing; Manage in-app purchases Overview What are content types and item properties? What are stores?Even when server costs are tens of thousands a month that's a pretty small piece of the cost for a large-scale game. A bug in the Purchase FlowSorry for the inconvenience, the LinkSteamId API is not included into Leagcy CouldScript, we recommend calling the API in AzureFunction. Explore ratings, reviews, pricing, features, and integrations offered by the Game Development product, PlayFab. All PlayFab titles are in one of two possible states - development mode and live. My question is, Do I have to pay for the Multiplayer even to access it's API calls? or I have to pay after my game goes LIVE on stores? I have a slight confusion. We want to use Linux servers from amazon. Especially when Limits which I can buy "as I need" are priced by 100. Azure PlayFab is a service that helps you build and operate live games on one platform, with game services, data analytics, and live operations tools. How can I estimate my cost? If you're a new customer, start free in development mode , which lets you connect titles currently in development to PlayFab without running up the bill. xjjon, Apr 16, 2021. The file management page of Game Manager has the following description. You can refer to the request below. UGC request count/pricing. We have 8 MAU, and 3 of them are developers plus some friends as testers. Does that mean that as long as I don't go over 1000 MAU I can essentialy develop my game for free with some limited testing without going live ?PlayFab allows to define up to 10 currencies. According to this document: Consumption pricing for PlayFab Multiplayer Servers, the Virtual machine instance hours are the hours of virtual machine time that your game servers are utilizing. But if your title is in a legacy tier (that is, it predates the new pricing model, and you haven't upgraded it to the new pricing), you have until the end of September to. Gamelift has a simpler pricing and a larger userbase, but it seems a bit more complicated. for up to 10,000 unique players with some other limits. With PlayFab, developers can easily manage game servers, store and retrieve game data, and deliver updates to players. Find out the latest offers and prices for different features and scenarios, such as billing summary, development mode, pricing meters, multiplayer server, party, economy V2, experiments, and technical support. An open forum for users of PlayFab to get answers to questions and to provide feedback on features and add-ons they'd like to see. Playfab won't solve everything out of the. Get $200 credit to use within 30 days. 10/GB)? Also, the free tier currently doesn't allow "live" titles, i'm curious what the definition of a live title is, and how this might affect our current dev workflow for game concept testing (eg. The following APIs cause the Profile read meter to increment. PlayFab currently has 10k player for free tiers, which is not enough to make money initially then buy higher tiers in my opinion. If you're interested in very high usage of PlayFab services ($500,000. Linux. playfab services cost per moth. As Microsoft integrates Bethesda, which it is buying for $7. Finally, scroll back to the top of your screen, and change the status of the item to Active. From the previous thread, I notice you want peer-to-peer. 1. Microsoft PlayFab -- What does it mean with Pricing and Multiplayer across all platforms and regions? Limits on Cloud Scripts and scheduled tasks. So in any case, we're not able to provide pass-through of any per-account offers AWS provides. If you have 100k player and cannot pay for the playfab costs then you may need to rethink your games monetization. According to your requirements, you can save your game data in title player entity files, and the price is $0. 1. Lets say 10k active players in the standard tier costs you $100 + $100 of metered events. We're excited to officially introduce PlayFab to this forum for the first time. The pricing page states that Your game is considered "live" when you have 1,000 registered players, or after the launch date you specify to PlayFab. You can check the documentation -- PlayFab Leaderboards to learn more about it. Run PlayFabPowerTools via your windows shell 2. Select a pricing plan to access the service and use a limited, free quota of PlayFab Multiplayer Servers for product evaluation and testing. Brendan Vanous started a topic on Fri, 08 August 2014 at 5:52 PM . PlayFab Multiplayer Server is designed for session-based games, the server instance starts when there are a group of players want a match, and it shuts down when this match is over, so, you cannot use a single server instance to handle all logic. In addition, if you think your Playfab account have been compromised, you can change your Password and make it more complex and you can also add Two-Factor Authentication to your PlayFab account to enhance the security of your account. An open forum for users of PlayFab to get answers to questions and to provide feedback on features and add-ons they'd like to see. The column to look at is the On-Demand Windows server instances. If you have high MAU titles and want to look into whether you would save money switching now, you can reach out to our sales team using the Contact Us form on the PlayFab main site:. I'm using Playfab unreal plugin and the plugin provides me "Create Open Id Connection" function. Bring players together with cross-network identity, multiplayer servers, accessible party chat,. If i use playfab + photon on my game do i have to pay for photon ? or just pay for playfab ?, Hi. Offering this new pay-as-you-go plan is another step, following our recent 90% drop in price for PlayFab Party, to help studios of all sizes get access to the services they need to grow their games. PlayFab Open ID provider from Epic Games - Playfab Community FeaturesDoes Playfab support clan leaderboards? If not then what is the alternate solution or work around? In PlayFab tournaments and leaderboards are the equivalent concepts. But if I use Azure Function, besides the cost for Azure Function, do I have to pay for PlayFab when I generate an Azure Function call from the Client? 2. Unlike other hosted data solutions Insights requires no setup, no GDPR work, and no extra engineering. I want to use playfab + photon on my multiplayer game. Features. For more info, you can refer to Locally debugging game servers and integration with PlayFab - PlayFab |. Is PlayFab free to start? This plan of PlayFab is entirely free for up to 100k users and 10 titles. An open forum for users of PlayFab to get answers to questions and to provide feedback on features and add-ons they'd like to see. I had suggested PlayFab to a fellow developer and mentioned how it was free but had limits. Sorry to just keep poking at this one, but the game manager's limits page and the playfab pricing page have been completely misaligned for a long, LONG time. 0005 per lobby created $0. 5 billion player accounts created. 2. Requests for "player inventory" considered as Read Requests. Content. When I call Playfab API, the certificate usually refers to one of many backend servers that provide the service. For more information about Insights Credit Pricing, see PlayFab pricing. The PlayFab Services SDKs are organized by language, platform, and game engine to help you find the right SDK for your project. Pricing. ” means you want a long-running server for players to play together, since PlayFab multiplayer server is designed for session-based games, if you need to have servers running for more than a few days at a time, I would. For more information about all our plans, including help determining what’s best for you, visit the Pricing page at Offering this new pay. Compliance. An open forum for users of PlayFab to get answers to questions and to provide feedback on features and add-ons they'd like to see. i think playfab has more more more features than gamelift, so afraid about extra pricing needed. If the entity files cannot meet your needs, you may need to use the Azure Blob Storage to store your. We don’t have a built-in Lobby feature provided, however, services like Photon should be able to help you with that. If it's okay for players to get different prices during that "overlap" period when the prices are being changed, then you could drive the prices via Title Data, updating it using a Scheduled Task and making the purchases via Cloud Script. 0 Likes 0 ·PlayFab Pricing. That works. >>Computing hours, mostly are from Cloud Script/Azure. Choose from different pricing plans, connectivity methods,. Cloudscript Execution Time Pricing - Playfab Community. The ellipsis means that there isn't a free tier in the new pricing model, for titles with 10k users or more, as the new billing model is consumption-based for all live titles. PlayFab has leaderboards, and able to run server-sided scripts with Azure. 10 per GB. Games that require Multiplayer Servers must purchase additional capacity through PlayFab's consumption pricing plan. 5. GameSparks' Unity. I am having difficulty understanding how exactly servers are instantiated and run with PlayFab MPS. PlayFab is the most robust platform provider of managed game services to build, launch and grow cloud-connected games, and now it’s even easier. xjjon, Apr 16, 2021. Making your first API call. The client will contact the game Backend (in our case, PlayFab of course), informing it of what it wants to purchase. UGC request count/pricing Hi, in our billing summary for June we have 7. An open forum for users of PlayFab to get answers to questions and to provide feedback on features and add-ons they'd like to see. Multiplayer Server Pricing. The included meters listed in the pricing guide aren't limits - they're simply how much of each meter is included in the specified tier. PlayFab only support to send notifications to multiple players via Scheduled Tasks, where you can send notifications to all players in a specific segment. I really like the PlayFab matchmaking service which, as @Brendan already said, is a distinct service. so, my SSL pinning. Calculate your monthly charges for Party, a service that helps you manage your online game data and voice data. 5 billion, PlayFab will likely provide services for more than 20 game studios under the Xbox banner. In your Stores, set up the Bundle with the pricing you want. PlayFab Multiplayer Servers are billed on a consumption basis and billed separately. RequestServerSideAccess(false, GetAuthCode); to get the authcode and using it on the playfab PlayFabClientAPI. The process as I understand it is 1. An open forum for users of PlayFab to get answers to questions and to provide feedback on features and add-ons they'd like to see. An open forum for users of PlayFab to get answers to questions and to provide feedback on features and add-ons they'd like to see. com). It should be noted that when you set the PER VM MACHINE, this is the amount of servers that can be deployed on a VM, and what you set. The column to look at is the On-Demand Windows server instances. Does this mean that in order to develop/test Playfab, I have to raise the limit and pay the monthly fee of $19. 008$/MAU ChilliConnect uses per API call pricing - 24-19$/million calls TBC PlayFab Limits The biggest advantage of ChilliConnect is that there are almost no limits of content in you game. I don't remember a limit on MAU for example. The RM prices in PlayFAB match the prices (in USD) set in the Apple store. They will be localised to the. If you have more questions about upgrading tiers, please navigate to the contact page for the supports. I'm going to look into whether we can make limits on feature usage applied in the free and pro tiers more easily discoverable. We don't currently provide a way to update the catalog via Cloud Script, though we do plan to expand the. 5. Pick and customize individual services to meet your needs. CDN has one key meter, Egress, which is billed at $0. PlayFab offers these 4 pricing models to its users: Free to Start — PlayFab is an ideal backend development platform for developers who want to start their journey without investing anything. Our service is quite powerful and mature. An open forum for users of PlayFab to get answers to questions and to provide feedback on features and add-ons they'd like to see. Consumption pricing for PlayFab Multiplayer Servers. No, the server hosting available in PlayFab directly is the standard VM model - you can find pricing for that service here: Billing for PlayFab Multiplayer Servers 2. To get started, enable PlayFab Multiplayer Servers in game manager by selecting the Multiplayer tab. PlayFab may change its fees and payment policies for the PlayFab Services at any time, but in the event of a fee increase, PlayFab will honor the previous pricing policy for you for at least thirty (30) days after notifying you of the fee increase. Hello PlayFab team, I have some questions about the new price. Unlike other hosted data solutions Insights requires no setup, no GDPR work, and no extra engineering. Usage based pricing - leaderboards and others (like in ChilliConnect) Current leaderboards pricing per MAU doesn't make sense for high amount of them with low traffic. com). A competitor can attack login multiple fake accounts to make multiple Login Api calls which can lead to large costs if charged. First, if “What we need from a playfab gameserver is just a vm that runs our game in server mode and keeps running it. An open forum for users of PlayFab to get answers to questions and to provide feedback on features and add-ons they'd like to see. Hi i know that i can sent a prices to players in the leadeboard option. My billing summaries have all of a sudden started showing charges of $100+ dating all the way back to May 2020 (the farthest back it will let me check). 0005 per player in lobby per hour $0. Events. For Any Role. After upgrading the accounts, PlayFab would charge for the subscription, for example, $99/month for Standard Plan even if you don’t have a launched title under the account. It appears that the pricing tiers and limits have been updated recently according to the tier comparison page. In the current pricing model, there's a sliding scale for the MAU costs, so higher MAU levels cost less. After your credit, move to pay as you go to keep building with the same free services. I was trying to calculate an estimate of the cost. As long as your titles are in Development Mode, you can. I had suggested PlayFab to a fellow developer and mentioned how it was free but had limits. We. Azure PlayFab Economy v2 is now in Public Preview. Automatically ingest and scale, connect. Support. Economy v2 follows the "Entity API" pattern. We just start prototype network part of the game and we should pay 99 per month while we develop prototype ?An open forum for users of PlayFab to get answers to questions and to provide feedback on features and add-ons they'd like to see. Does Playfab support clan chat system? A. New Pricing and Limits - Playfab Community FeaturesI've been thinking hard about gamelift and playfab, as both offer quite a bit to start, but I can't decide which is better. You can view the current Party rates on the PlayFab pricing page. It's difficult to remove, as your account may be restarted. When you are ready to launch your game you must pay at least $99 per month or select a higher tier to access more features or larger quantities of API Calls, Reads, Writes, and storage. With playfab it seems the right place would be in title data. There are two types of events in PlayFab: PlayStream and Telemetry. Hello Playfab team! I found the Management Insights page and it says Credits per hour of Performance Level 1 is free. I have two questions: 1. This document: Pricing Meters describes each pricing meter. In this article. Restore Purchases on iOS increases Value To Date (VTD) Incorrectly. Sign up. On April 2, 2020, we launched a new pricing model for PlayFab, shifting from MAU-based to usage-based pricing. Otherwise, you have to send request manually. The following APIs cause the Profile read meter to increment. As this documentation -- Content Delivery Network (CDN) said, CDN costs are independent of your pricing tier and require that you have an active PlayFab payment account. I have a manual scheduled task in which I send the Push Notification to a segment of players who were inactive but I also want them to get free lives as soon as they open the app using the Notification. One thing to note is that the actual base pricing per tier listed on the pricing page is indeed accurate. PlayFab Party simplifies adding low-latency chat and data communication to your game in a way that's flexible, inclusive, and secure. ) Will Azure Functions be charged for making calls the wrong way?But,PlayFab's Pricing page doesn't mention global CDN pricing. 7 usd) Everything is working correctly now. How can I estimate my cost? If you’re a new customer, start free in development mode , which lets you connect titles currently in development to PlayFab without running up the bill. For Photon Cloud (Photon Chat, Photon Realtime, Photon Turnbased), the Free tier does limit you to a maximum of 20 concurrently connected users, and around 8K monthly active users. Finally, after upgrading to the indie-tier, it was stated on the home page that it was free. Search code, repositories, users, issues, pull. An open forum for users of PlayFab to get answers to questions and to provide feedback on features and add-ons they'd like to see. The Backend will then call Steam's ISteamMicroTxn/InitTxn API to initiate the purchase. 6 and Unity Editor Version 2019. Hi and thanks for the quick answer! 1) My main concern is custom data limit on item instances and the player data limits. An open forum for users of PlayFab to get answers to questions and to provide feedback on features and add-ons they'd like to see. So if cloudscript calls playfab to get the upgrade cost, that is 1 api call + some execution time. Bring players together with cross-network identity, multiplayer servers, accessible party chat, translation and more. As to features, the Party feature is now in general availability, yes, but the more significant part of the change to the new pricing is that all developers have access to the higher limits, even when they're in development. Built around a common data fabric that lets you snap together components that extend your game — without the headaches. PlayFab processes PlayStream events to check if they trigger PlayStream Actions you have defined, and to update User Segmentation. Multiplayer Server would charge for usage of VM rather than CCU. Cross-Network Identity & Data. Once you reach that meter amount, additional usage is simply charged at the rates shown. From looking at the pricing, it seems that none of this will be charged whatsoever as long as we are below 100k unique users. For more detailed information on the exact meter values included in the standard plan please visit the PlayFab Pricing page. In this article. Additional Charges: Additional charges include any charges not directly tied to the meter-usage pricing plan. That being said, in addition to the cost charged by Azure Functions, PlayFab also charges the number of calls ( Total Executions ) made to Azure Functions via ExecuteFunction API calls, actions & rules, and scheduled tasks, which is a minor cost about $0. An open forum for users of PlayFab to get answers to questions and to provide feedback on features and add-ons they'd like to see. 99" (notice how price is converted for each country/region independently). An open forum for users of PlayFab to get answers to questions and to provide feedback on features and add-ons they'd like to see. Engineer Designer Marketer Producer For Any Stage. Thx for any insight on this matter. 25% +10 cents per transaction.